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Thread Statistics | Show CCP posts - 28 post(s) |

Primary This Rifter
4S Corporation Goonswarm Federation
149
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Posted - 2014.11.04 12:29:40 -
[1] - Quote
Multisell is restricted by skills even when making an immediate sale.
This is absurd.
I understand that when you're making it immediate sell you're still, very briefly, placing a sell order on the market. However there's no reason that the game should be trying to create all of these orders simultaneously, and restricting you to how many orders you can make at once. That just smacks of CCP programmers either not having enough time or imagination to figure out how to work around this. Or more likely, you didn't consider it a problem that "multisell all the things" really turns out not to be the case... for me it happens to be "multisell five things at a time" which just brings us back to a slightly improved version of what we had before. Not exactly what I thought was being advertised.
You really should queue it so that each order is placed sequentially, instead of trying to add all orders simultaneously. If I want to sell 100 items immediately, the game should let me do so regardless of my skills.
Alt of [redacted on advice from a reputable internet spaceships lawyer]
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Primary This Rifter
4S Corporation Goonswarm Federation
149
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Posted - 2014.11.04 12:30:04 -
[2] - Quote
The forum software is still awful.
Alt of [redacted on advice from a reputable internet spaceships lawyer]
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Primary This Rifter
4S Corporation Goonswarm Federation
150
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Posted - 2014.11.04 12:38:33 -
[3] - Quote
I just saw someone's post disappear in this thread. And then it reappeared. Lol. That's not feedback related though...
Alt of [redacted on advice from a reputable internet spaceships lawyer]
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Primary This Rifter
4S Corporation Goonswarm Federation
150
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Posted - 2014.11.04 12:48:58 -
[4] - Quote
McChicken Combo HalfMayo wrote:The new scanner stuff is all pretty terrible.
The UI element looks like crap for one. All these spinning lights around my ship's console - no please, it's just distracting. This ain't the disco, this is internet spaceships.
Then we get to actually using the bookmarks themselves, which cannot be accessed through any menu. Clicking in space is a big no-no, one of the first lessons you teach a noob in PVP is don't click things in space, click them in the overview. The beauty of the bookmark change was that you could warp to a safe more easily.
You can always click the star icon next to the system name in the upper left corner to bring up the same menu that you get from clicking in space.
I don't know why you have such an aversion to clicking in space though... I do it all the time for bookmarks.
Alt of [redacted on advice from a reputable internet spaceships lawyer]
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Primary This Rifter
4S Corporation Goonswarm Federation
150
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Posted - 2014.11.04 13:00:57 -
[5] - Quote
How the hell is a hotkey going to know which bookmark you want?
Or are you really going to set up a bookmark for a single hotkey? Congratulations... what are you going to do for the other several hundred?
It just seems pointless to me.
Regardless, this thread is for feedback, not ideas.
Alt of [redacted on advice from a reputable internet spaceships lawyer]
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Primary This Rifter
4S Corporation Goonswarm Federation
158
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Posted - 2014.11.05 03:10:43 -
[6] - Quote
So you should probably do something about capital ships bumping each other when they're coming out of warp onto gates, or coming out of gate cloak.
Alt of [redacted on advice from a reputable internet spaceships lawyer]
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Primary This Rifter
4S Corporation Goonswarm Federation
158
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Posted - 2014.11.05 06:04:05 -
[7] - Quote
Seraph Essael wrote:Can we please have a shortcut for Directional Scan back? If there is one, I haven't found it... Alt + D no longer works... Set your own. It's not hard.
Alt of [redacted on advice from a reputable internet spaceships lawyer]
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Primary This Rifter
4S Corporation Goonswarm Federation
161
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Posted - 2014.11.05 19:41:24 -
[8] - Quote
Seraph Essael wrote:Primary This Rifter wrote:Seraph Essael wrote:Can we please have a shortcut for Directional Scan back? If there is one, I haven't found it... Alt + D no longer works... Set your own. It's not hard. I tried that, tried setting it to Shift + D but I can't get it to work...  Are you sure that's not already a keybind for something else? If it is you'll have to clear it.
Alt + D should, as of Phoebe, be the keybind for the probe scanner. I don't know why they chose to do it that way, but they did. I cleared that keybind, set Alt + D for dscan, and set Alt + P for probe scanner.
Alt of [redacted on advice from a reputable internet spaceships lawyer]
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Primary This Rifter
4S Corporation Goonswarm Federation
161
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Posted - 2014.11.05 19:52:29 -
[9] - Quote
CCP Greyscale wrote:Primary This Rifter wrote:So you should probably do something about capital ships bumping each other when they're coming out of warp onto gates, or coming out of gate cloak. There's really no good solution for an arbitrarily large number of titans trying to use a gate that doesn't end up getting pretty silly. We're currently operating on the assumption that player groups who can deploy large number of capitals have the skill and EVE knowledge to figure out how to mitigate these issues themselves. Nothing we can really do to avoid bumping out of gate cloak, or bumping on landing at a gate.
You want capitals to take gates, so it's your responsibility to make sure we can actually do that without bouncing all over the ******* place and making it more awful than it already is. Stop being lazy.
Alt of [redacted on advice from a reputable internet spaceships lawyer]
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Primary This Rifter
4S Corporation Goonswarm Federation
161
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Posted - 2014.11.05 20:53:07 -
[10] - Quote
EvilweaselFinance wrote:I must say, "well, we know it sucks, but we expect our players to muddle through anyway" is the sort of design decision that leads people to think ccp is deliberately sadistic at times :v: It's more like "we're not going to fix the problems that we created with this patch, deal with it."
Alt of [redacted on advice from a reputable internet spaceships lawyer]
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Primary This Rifter
4S Corporation Goonswarm Federation
161
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Posted - 2014.11.06 01:10:54 -
[11] - Quote
CCP Greyscale wrote:Primary This Rifter wrote:CCP Greyscale wrote:Primary This Rifter wrote:So you should probably do something about capital ships bumping each other when they're coming out of warp onto gates, or coming out of gate cloak. There's really no good solution for an arbitrarily large number of titans trying to use a gate that doesn't end up getting pretty silly. We're currently operating on the assumption that player groups who can deploy large number of capitals have the skill and EVE knowledge to figure out how to mitigate these issues themselves. Nothing we can really do to avoid bumping out of gate cloak, or bumping on landing at a gate. You want capitals to take gates, so it's your responsibility to make sure we can actually do that without bouncing all over the ******* place and making it more awful than it already is. Yes there is. So did you test it, or do you just think there's a solution?
Alt of [redacted on advice from a reputable internet spaceships lawyer]
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Primary This Rifter
4S Corporation Goonswarm Federation
161
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Posted - 2014.11.06 03:46:54 -
[12] - Quote
It's not tears you idiot, it's that the game doesn't work as intended.
Alt of [redacted on advice from a reputable internet spaceships lawyer]
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Primary This Rifter
4S Corporation Goonswarm Federation
164
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Posted - 2014.11.06 11:53:20 -
[13] - Quote
CCP Punkturis wrote:Floyd Farnsworth wrote:I tried out the multisell feature, but I can't sell more than 5 items to buy orders? The dropdown is set to "immediate", but it's still not letting me sell more than 5 items at a time. yeah it's limited to your skills since it's still an order you're making. we might look into making this better some time in the future Just now noticed that you fixed this. MUCH appreciated.
Alt of [redacted on advice from a reputable internet spaceships lawyer]
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Primary This Rifter
4S Corporation Goonswarm Federation
169
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Posted - 2014.11.06 22:41:50 -
[14] - Quote
DaReaper wrote:Or maybe they do know how the game is played, and decided that the way it is being played is not good for the health and longesivity of the game. You clearly have no idea what we're talking about. This isn't about about the force projection changes, at least not directly. It's about the fact that the movement method they expect us to use doesn't even work the way it should. The game mechanics are obstructing us from moving the way they want us to move.
Next time you want to smugly reply about tears or whatever other irrelevant **** pops into your head you should at least have some semblance of an idea about what's being discussed.
Alt of [redacted on advice from a reputable internet spaceships lawyer]
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Primary This Rifter
4S Corporation Goonswarm Federation
169
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Posted - 2014.11.06 22:44:58 -
[15] - Quote
"Oh no the mechanics will look stupid!"
Have any of you ever undocked a Naglfar? You can't really top that. This is not an excuse to avoid making changes to the game that are necessary for us to play it.
I'm not asking for you to get rid of jump fatigue. I'm not asking for you to increase jump ranges. I'm asking for you to make it a little bit more plausible for us to use gates regularly without having to jump through some ******* ridiculous hoops. It's not even as if I'm talking about fleets of 200+ titans here. You start having some major problems with about 20 capital ships. That's not a large capital fleet by any measure.
Alt of [redacted on advice from a reputable internet spaceships lawyer]
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Primary This Rifter
4S Corporation Goonswarm Federation
174
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Posted - 2014.11.07 10:12:21 -
[16] - Quote
Spugg Galdon wrote:I blame CCP for making sweeping game changes that make sense to the adults in the room but comletely ruin the kid's lives.
Poor poor children. Some day you will realise life sucks. I'll say it again: this isn't about the force projection changes themselves. This is about the fact that antiquated game mechanics are making it unreasonably difficult to use the mode of travel they want us to use.
If your fleets bumped all over the place every time you tried to use a gate you'd be upset too, don't even pretend otherwise.
Alt of [redacted on advice from a reputable internet spaceships lawyer]
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Primary This Rifter
4S Corporation Goonswarm Federation
178
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Posted - 2014.11.07 19:29:35 -
[17] - Quote
Amrunil wrote:Some people were talking about that if you use JB with a small ship, u get more fatigue, than if u use bigger class ship. Dont know if that is the case, or maybe some glitch. It shouldn't be the case. Fatigue accumulation, barring modifiers that reduce it like the hauler bonus or the covert jump portal, should be the same for all ships given the same jump distance and fatigue amount at the time of the jump.
Alt of [redacted on advice from a reputable internet spaceships lawyer]
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Primary This Rifter
4S Corporation Goonswarm Federation
182
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Posted - 2014.11.08 03:10:50 -
[18] - Quote
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Alt of [redacted on advice from a reputable internet spaceships lawyer]
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